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CAVEMAN ROBOT
Physical description: Standing over eight feet tall, Caveman Robot is an impressive metal figure. Tarnished with age his metal hide shows the dents, scratches and scorch marks from numerous battles. He also wears the spotted skin of an ancient beast dirtied with dust and age. Although humanoid in overall appearance, Caveman Robot is still primarily a mechanical being. When conscious, Caveman Robot's eyes shine with an inner glow that changes in intensity with his mood.
Special powers and abilities: Caveman Robot is a unique piece of technology. In a way, he is a living machine, many of his abilities mimic those of human physiology. One of these abilities includes an enhanced regeneration system. Technologies within Caveman Robot are able to repair a certain level damage to themselves at a remarkable speed. First and foremost is the The Dodecahedron shaped power core that is located in Caveman Robot chest, this object is an otherworldly ancient artifact of unknown origin that was originally discovered by the Dawn People, and manifested Caveman Robot based on there need for a protector.
Due to his mechanical body, Caveman Robot has incredible strength, dexterity, stamina, and physical endurance. The advanced sensors her perceives the world with, also give him super-human senses. On a simple level, Caveman Robot is an average caveman, but in a powerful robotic body.
Powering and commanding Caveman Robot is the primal program. Vastly complex and powerful, this operating system has a life of its own and is constantly evolving. No one knows where the primal program came from and it is well beyond the understanding of human intelligence. In a way, the primal program is so advanced that it seems like magic to modern minds.
At times at great peril Caveman Robot can call upon the hidden power of the primal code to perform great feats. It takes a great deal of power and focus to call upon the primal program, so he selectively uses this special power.
Limitations: Damaged in the prehistoric past, certain mysterious aspects of Caveman Robot's primal program and internal mechanical workings remain undiscovered and unused. It will take another pair of eyes to discover these long-forgotten parts. Caveman Robot makes all his choices in a binary manner, often times not seeing the shades of grey that most people do, often times this leads to confusion.
Motivations: Caveman Robot's main purpose in life has always been to look after his family, friends and community. He has vowed to protect justice and overcome the forces of evil.
Little known fact: From time to time, Caveman Robot has worked several odd jobs. These include beet farmer, private detective, short order cook, tennis player, and abstract sculptor.
CAVEMAN ROBOT v2
Background: After being severely beaten by half of the Nefarious Nine, Caveman Robot barely hangs onto life. During a desperate operation to bring him back online, Pete enters into a deep trance and is mentally linked with Caveman Robot and the primal program.
In this plane of consciousness, Pete tries to keep Caveman Robot from slipping away. In the process, Pete discovers a long-forgotten aspect of the primal program. Brought into focus the primal program reintegrates it back into Caveman Robot's systems. With this, Caveman Robot comes back online and rebuilds himself.
Physical description: The new Caveman Robot is larger, stronger and more technically advanced than before. His finely polished metal hide is clear of dings and scrapes. Old mechanical joints now more sophisticated and closely resemble human anatomy. A closer examination reveals that his new skin is covered by tiny copies of the abstract symbols of the primal program.
Special powers and abilities: After his transformation and rebirth, Caveman Robot's abilities have been enhanced to an exponential degree. With the abilities unleashed by the rediscovered component and aspect of his primal code, old limitations no longer hamper Caveman Robot. Not only can he now regenerate complete parts and systems in his body, he can generate a plethora of useful tools and weapons from within his body when needed. It is not only his body that is enhanced by the primal program, his mind has evolved to a higher level. It is unknown what new abilities and talents will develop over time.
Motivations: Caveman Robot's main purpose in life has always been to look after his family, friends and community. He has vowed to protect justice and overcome the forces of evil.
Little known fact: Currently unknown to those around him, Caveman Robot's new mechanics are empowered by a direct link to an other-dimensional energy source.
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PROFESSOR IRVING QUINCY TUTTLEWELL
Age: 53
Profession: Professor at Monumenta University, proprietor and head of the Tuttlewell Institute for Scientific Advancement.
Known relatives: Silas Tuttlewell (deceased grandfather), Megan Tuttlewell (niece), Capt. Adam Tuttlewell (brother) and Sara Tuttlewell (sister-in-law)
Background: The Professor was born into a long line of scientists, scholars and explorers. His grandfather was legendary inventor, Silas Alexander Tuttlewell, the man who uncovered Caveman Robot while testing mining equipment out west.
Professor Tuttlewell was in the second generation that grew up with Caveman Robot in the Tuttlewell household. From the beginning the two have had a special connection, and more so than any of his ancestors, Tuttlewell has learned the most about Caveman Robot’s mechanical systems and primal program.
Taking the helm of the Tuttlewell Institute for Scientific Advancement and teaching at Monumenta University, the Professor has openly shared the wealth of information gathered by studying his faithful friend, Caveman Robot. To support the Institute and his laboratory, he has developed a wide range of consumer goods based on Caveman Robot’s technologies.
Over the years he has become a father figure to Caveman Robot, providing guidance and protecting him from the modern world at times. The Professor is also responsible for building the vehicles and devices that Caveman Robot sometimes uses.
The Professor has also taken on the education and raising of his brother’s daughter, Megan as he travels the world as an acclaimed archeologist. It has been a duty that he has taken very seriously and that has given him much pride.
Physical description: The Professor is middle-aged and balding. He often is seen in a clean white lab coat and thick glasses.
Special powers and abilities: Irving Tuttlewell is one of the smartest men alive today. Growing up in a family of brilliant scientists and scholars has rubbed off on him. Through his study of Caveman Robot he has been able to invent fantastic machines that often push the bounds of science.
Limitations: The Professor can become a bit absent-minded at times and often strays away from the point he was trying to make. He has also been known to get totally engrossed in his work to the point where he forgets to do common everyday things (i.e. sleep, eat, etc.)
Motivations: The Professor truly believes in the power of knowledge to change the world and to create a better society. He often shares his findings and discoveries openly with the scientific community. Another thing he holds dear is the well being of his family, friends, and humanity as a whole. It is because of this that he actively supports Caveman Robot’s crime-fighting efforts, and builds many of the tools and vehicles needed for these exploits.
Little known fact: The Professor has an encyclopedic knowledge of dance steps from the sixties. With little provocation, he will happily demonstrate this by dancing steps like the mashed potatoes, the watusi, the roach, the drunken alchemist, or the Madison. |
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MEGAN ATHENA TUTTLEWELL
Age: 26
Profession: Graduate student at Monumenta University
Known relatives: Professor Irving Tuttlewell (uncle), Capt. Adam Tuttlewell (father) and Sara Tuttlewell (Mother)
Background: One part Mad Scientist, one part Damsel in Distress, all Hero, born into the famous family of scientists and explorers, Megan spent much of her life traveling the world. Her father grew away from the family interests in engineering and mechanics to study and pursue a career in archeology. It was on one of these expeditions that he met another archeologist and Megan’s future mother.
Concerned that their daughter wasn’t getting the best education on the road and that she was often broken away from her friends as they traveled, Megan’s parents considered their options. In the end, her uncle, Professor Tuttlewell stepped in to take care of her. Living at the lab in Monumenta allowed Megan to attend full terms at the city’s best schools and develop many long-term relationships. It also allowed her to get to know Caveman Robot better.
Unlike many in her family who looked at Caveman Robot as a unique piece of technology, Megan grew up relating to him as the being inside his mechanical frame. Over the years the two have grown close and Megan has tried her best to protect and care for her family’s special, honorary member.
Physical description: Megan is often dressed casually in jeans, a sweatshirt and Monumenta University t-shirt. Her wavy, strawberry blond hair falls freely down over her ears. She wears vintage black-rimmed glasses.
Growing up in a household of men, and often accompanying them and Caveman Robot on adventures she has become somewhat of a tomboy. She tries her best to stay in shape physically and mentally.
Special powers and abilities: Like her uncle, Megan is a gifted technician and knows her way around machines and technology. She is also one of the only people who really knows what Caveman Robot is feeling inside. Over the years she has developed an empathic knowledge of the emotions and moods of Caveman Robot
Limitations: Deep down inside, Megan longs for a stronger and possibly romantic relationship with Caveman Robot. Unfortunately she has come to realize that such a relationship just might not be possible with him. Megan is willing to sacrifice her own life to save Caveman Robot, example - pulling the dangerous and experimental Valkyrie Armour out of the Tuttlewell Lab's Archives and don it to go into battle against the Nine.
Motivations: Megan is a young woman searching for her place in the world. Intelligent and motivated, she has followed her family into the sciences and the quest for knowledge.
Little known fact: For a short time during her rebellious teen years, Megan had a job as a magic ian’s assistant.
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PETER “PETE” MALFORTUNA
Alias: Loser Pete
Age: 18
Profession: Pete goes from one bad, low-paying job to the next.
Background: Pete is a lifelong resident of Monumenta. Born into poverty and being cursed with horrible luck, Pete has had to struggle all his life to keep his head above water.
As a child, he would often find himself injured after various tumbles and falls. It seemed like every time he tried to ride his bike it would fall apart. A lot of things around his seemed to fall apart when coming into contact with him (i.e. basketball hoops, book bags, lamps, etc.) No game was so simple that Pete couldn't loose it. Noticing Pete’s horrible luck, he began to be known as “Loser Pete” around the neighborhood.
To this day, Pete’s luck is not only run out, but never really arrived. He goes from one dead end job after another, often loosing them for reasons no fault of his own.
Physical description: He is a lanky young man in his late teens, a recent high school graduate, and unable to afford a university education, he finds himself working a series of lousy jobs. He has thick, curly black hair, which is frequently covered by paper hats and hairnets.
Special powers and abilities: Pete is cursed with a lifelong streak of bad luck. One unfortunate thing after another seems to befall Pete. Somehow Pete has come to be able to move on even as he is plagued by these situations.
Later after coming into contact with Caveman Robot, the two have been linked at an unconscious level and in a way complete the other.
Limitations: If something is going to go wrong, it will probably happen to Pete.
Motivations: As one might expect, Pete is motivated by any chance to get out of his slump of bad luck. He dreams of making it and escaping the drudgery that is so much of his life.
Little known fact: As a child Pete was a card-carrying member of the Caveman Robot Evil-Smasher Auxiliary. |
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APE LINCOLN
Age: Unknown
Profession: Former dictator of the United States of Apemerica, currently a criminal mastermind in Monumenta.
Known relatives: His mate Monkey Todd Lincoln.
Background history: Ape Lincoln comes from another dimension. One in which, Ape Lincoln seized control of the United States of Apemerica in a rigged election, and became its tyrannical, thieving dictator. It was this overthrow of power, that lead to the nation being split and thrown into a bloody civil war.
When the tide of the war began to shift against Ape Lincoln’s, he desperately searched for an escape. Pursued to Gibbonsburg, it seemed that he would soon be captured and imprisoned. Meanwhile Professor Tuttlewell had developed and was testing a device to scan other dimensions. Amazed to see this parallel Earth, Tuttlewell watched as events unfolded. Unknown to Professor Tuttlewell, his dimensional scanner had opened a gateway between his world, and that of Ape Lincoln’s.
Cornered by Confederate troops, Ape Lincoln noticed the dimensional gateway, and crossed through it into Tuttlewell’s lab. After a brief battle with Caveman Robot, Lincoln escaped and began to assemble and train primates from this dimension to help continue his life of crime.
Until recently, Ape Lincoln has always been able to escape from Caveman Robot as the hero ruins the giant gorilla’s plans.
Physical description: Ape Lincoln is a large gorilla who dresses in the period clothes of former president Abe Lincoln, complete with trademark top hat.
Special powers and abilities: Like all apes in his home dimension, Ape Lincoln is intelligent and self-aware. If anything, Ape Lincoln is a genius even by human standards. He is a criminal mastermind and adept opponent.
He also possesses almost super-human strength close to Caveman Robot’s. With such strength and super-simian agility he is able to leap great distances and skillfully climb buildings.
Limitations: A strong blow to the head is all it usually takes to knock out Ape Lincoln. He is also prone to strong emotional fits, especially when members of his gang are hurt or captured.
Motivations: Ape Lincoln wishes to regain his role as absolute dictator. It doesn't seem to matter in which dimension, as long as he ends up in control.
He also finds it insulting that humans keep his kind imprisoned in circuses and zoos. He regularly breaks apes and monkeys out of zoos to replenish the ranks of his gang. He is hopelessly in love with his mate, Monkey Todd Lincoln who also came through the dimensional gateway to be with her husband. Ape carries a small cameo of her at all times.
Little known fact: Ape Lincoln is a skilled painter. In his spare time he paints landscapes. |
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BURN OUT
Aliases: Martin Schnelb, Flame-Lad.
Age: 56
Professions: Former teenage superhero, career criminal and junkie.
Background: Martin Schnelb and his band mates were forever changed the night they came across a crashed flying saucer on their way to a fellow students party. Within the vessel, they found a group of dead and dying aliens. The last conscious alien, Rolyat Pir told the story of how they were sent to earth to capture an escaped alien gang. To do this they had been given super powers by their scientists, but now they were dying.
After vowing to help Rolyat, he used a ray projector to transfer the powers into the five teens, which Schnelb was one. Using their new powers they stopped the gang. The group then decided to become super heroes when they weren't busy in school or playing gigs.Now know as Flame-Lad, he and this group of mod, teenage super heroes hosted “crime-fight-ins.” This swinging group was known as the Teen Justice Scene and Groove Importers, and they had numerous adventures. Unfortunately, Flame-Lad became involved in the hippie counter-culture of the late sixties, and begun his lifelong abuse of narcotics. This would eventually get him banned from the group, and unable to support his habit with his job at the hobby shop, Schnelb turned to crime.Now known as Burn Out, he did whatever he had to do to score his next fix. This included setting “groovy” fires to help the mafia collect fraudulent insurance claims. During the latest arson attempt he was brought to justice by Caveman Robot.
Physical description: Burn Out is a middle-aged hippie with a handlebar mustache, long hair, and a receding hairline. He wears a worn-out fire-theme hippie poncho and related attire. Occasionally in drug-induced stupors, he will try to squeeze into his old Flame-Lad costume.
Special powers and abilities: As Flame-Lad and Burn Out, Schnelb has employed his amazing pyro-kinetic powers to create and control large amounts of fire. Due to his extensive drug use and immersion into the sixties counter-culture his flames have taken on a psychedelic, drippy and swirling appearance. These flames may appear peaceful and like a psychedelic light show, they are still dangerous, and not always in full control. Inhaling the smoke from these flames can cause hallucinations and paranoia.
Limitations: Years of drug abuse have taken their physical and mental toll on Burn Out. They have also dulled his level of control with his special powers. As an addict, it is the drugs and not himself in charge.
Motivations: Addicted and dependant on drugs to keep him high (or at least level), Burn Out does whatever it takes to score the next high.
Little known fact: A copy of Flame-Lad’s single “You Give Me Heartburn (Oh Yes You Do Babe)” often sell for around $100 on Ebay. |
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THE MAD COLONEL 3HEADEDSPACEPONY
Real Name: Colonel Rolf EinPonymitdrei KöpfenvomWeltraum
Age: 96
Profession: Former commanding officer of the super-secret, special projects group known as “Q5” for the Nazis during World War II, now full-time criminal master mind.
Background: Colonel Rolf EinPonymitdrei KöpfenvomWeltraum quickly rose in the ranks of the Nazi organization. A favorite of Hitler, Rolf became the commanding officer of the super-secret, special projects group known as Q5 for the Nazis during World War II.
After a battle in with Caveman Robot, while searching for a mysterious ancient artifact in Antarctica, the members of Q5 transferred his brain into the body of a penguin. It was the only living body on hand.
After injecting him with a special reanimating serum, the Colonel returned to life. Discovering what had happened he immediately reprimanded the men under his command. By the end of the night, the secret base was awash in blood. His own men, who rushed to save his brain in the desperate operation, lay strewn about in the snow with their entrails hanging out.
Driven mad by rage and the treatment, which revived him, the Mad Colonel began a series of attacks against Caveman Robot. Joining forces from time to time with other super villains, and making use of secret stashes of advanced Nazi weapons around the world, he has fought the hero several times over the years. Without fail, Caveman Robot has thwarted every one of the criminal ’s plans and the Colonel has been incarcerated several times.
Physical description: The colonel’s brain was implanted into the body of an emperor penguin. Additional procedures have given him an extended lifespan, as well as the ability to grip objects in his flipper-like wings.
Still loyal to the Nazi cause, the Colonel still wears his officer’s hat. He has also altered his uniforms to fit his penguin body. Blinded in a fight with Caveman Robot in after World War II, the Colonel now wears an eye patch over his damaged eye.
Special powers and abilities: Thanks to the treatment administered by the doctors of Q5, the Colonel hasn't aged a bit since the operation. Furthermore it is assumed that if he isn't killed, the Mad Colonel might be able to live for hundreds of years.
Compensating for his reduced stature, the Colonel often man’s giant suits of mechanical battle armor or other advanced attack craft when taking on Caveman Robot.
Limitations: He is a homicidal, Nazi officer living in a penguin body and often struggles with his physical handicaps. The Colonel has also quite insane, thus his new name 3headedspacepony, and can get out of control when he is enraged or provoked.
Motivations: His primary goal in life is to kill Caveman Robot, whom he sees as the cause of all his current problems.
Little known fact: The Mad Colonel loves chocolate pudding. One time he was so engrossed in eating pudding that he lost track of time and failed to set off some explosive charges. Thanks to this obsession, President Eisenhower lived through the Monumenta Founders’ Day Parade. |
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SIMON SAYS
Real Name: Simon DeParle
Age: 37
Profession: Former psychologist and researcher, currently a criminal.
Background: Simon DeParle came from France to Monumenta to further study psychology at Monumenta University. While conducting research on hypnosis for his thesis, he came across a rare text in the school’s library. In fact, the book wasn’t even recorded in the library’s records.
The book outlined ancient mind control techniques, which turned out to really work. Soon he began to amuse himself by making teachers and fellow students do whatever he said. The key was, like in the children’s game to say, “Simon says” before these commands.
After graduation, Simon found it hard to get work, and soon resorted to using his new abilities in criminal activities. Most people were helpless against his commands, and soon he was on his way to a full-time criminal career.
In order to escape detection, Simon began to dress in outrageous period costumes. He modeled his look after one of his ancestors, a foppish looking member of Louis the 16th’s court. His criminal career was going along smoothly until he faced Caveman Robot.
Not having a human mind, Caveman Robot couldn’t be controlled by Simon’s suggestions. After fighting off an army of brainwashed Shriners, Caveman Robot captured the French man and took him to Special Location Zero.
Physical description: Simon has taken on the dress of an 18th century fop. He wears white, power make up and a tall, powdered wig. Along with this he dresses in an elaborate period costume and walks with a jewel-encrusted walking stick. A unexplained side effect of his mind control power Simon skull and brain within has enlarged to a freakish size.
Special powers and abilities: Simon DeParle has the ability to hypnotically command his victims to do whatever “Simon says.” Few normal people are able to resist his commands.
Limitations: His hypnotic influence is temporary and usually last a little over thirty-six minutes. Also, Simon sometimes forgets to say, “Simon says” before his commands.
Motivations: Life is a game and people are his puppets. He is mostly out for a good time.
Little known fact: Simon once recorded an album of folk songs under the stage name Larry Twineraft. |
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MR.TENSE
Real Name: Wes “Sleepy” Farber
Age: 34
Profession: Former disc jockey, now west coast mafia enforcer and supervillian.
Background: DJ Wes Farber in order to stay awake during his late night shift on the radio, decided to take part in a test study of an experimental stimulant. If successful the drug from ZaraPharm, Inc. would allow him to reverse his sleep cycle, so that he could sleep during the day and be awake all night without any of the usual ill effects.
Unfortunately, things didn’t work as expected and major side effects began to surface. His body began to enter a stage of super hypertension. Soon all his muscles were constantly being flexed and in a state of tension. Not only did he not sleep at night, he soon realized he could never relaxed, and when he came close the pain from his tense body was too much to bear. Soon he was drinking gallons of coffee and soda just to remain tense.
During a physical, he found that the hypertension made his flesh almost invulnerable when the needle used to draw blood couldn’t be inserted. He also discovered that he could exert super-human force against objects with his constantly tense limbs.
Seeing an opportunity in all this, he started to call himself Mr. Tense and began to hire his services out to organized crime. Unable to be shot or beat up and possessing great strength he was soon sought out by various crime syndicates and started a life of crime.
During his career he has fought Caveman Robot several times. In the latest fight, Caveman Robot lured him into a chamber that was then flooded with a special knock out gas developed by the Professor. Since then he has been heavily-medicated during his jail sentence at Special Location Zero.
Physical description: Constantly in a state of tension, Mr. Tense has a hard time getting around and blending in. His limbs and body move around in awkward, jerky motions and Tense tends to stumble around on his toes with arms flailing.
His face has been locked into a constant, agonizing grimace. He tends to grind and speak through his tightly-clinched teeth. Mr. Tense can never just look calm or relaxed.
Though his body is physically distorted and moves awkwardly, Mr. Tense tries to counter this look by dressing in simple, modern looking suits. He tends to wear outfits of matching parts all in the same dark color.
Special powers and abilities: As discussed above, Mr. Tense’s muscles are in a constant state of hypertension. This has given him a high degree of invulnerably to physical attacks. It also gives him levels of super-human strength and speed in short bursts.
Limitations: He is always tense, which has taken a great toll on his mind and body. Unable to sleep, his sense of timing is perpetually off, and he can never relax.
Attempts to relax are met with paralyzing pain and discomfort. Mr. Tense must constantly struggle to keep in this hypertense state, even it requires additional medication or pot after pot of coffee.
He has also lost much of his sense of touch and physical pleasure over the years.
Motivations: Mr. Tense is constantly fighting a battle within himself between staying tense and finally relaxing. In the past he has worked with various criminals and scientists to allow his to painlessly relax.
Little known fact: Unable to sleep, Mr. Tense spends the quiet times of the night building dioramas of events from the life of Ann Murray. |
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MISTRESS SVETLANA
Aliases: Various employed during her career as a secret agent for the KGB and as a freelance mercenary. “Svetlana” is thought to be another alias, her real name is unknown.
Age: 58
Profession: Former KGB secret agent and assassin, currently a mercenary for hire.
Background: Very little is known about the history of the woman now know as Mistress Svetlana. Limited information has surfaced over the years about her background.
Originally from the Ukraine, the young girl was recognized early in life for her athletic and scholastic abilities. The authorities took her from her home and began to train her as a secret agent for the KGB. Rumor has it that she was to be a part of the Soviet gymnastics team of the 1984 Olympic Games, but her real goal was to assassinate a prominent Russian scientist who defected to the U.S. while she was there. As the Soviet Union boycotted the 1984 games, we may never know if this was more than a rumor.
During her late teens she was extensively trained in various martial arts and to handle numerous types of weapons. She was also secretly entered in a special projects program, in which the members were surgically enhanced with bionic implants.
Unaware of the plot around her, Svetlana was forced into a complicated and dangerous surgery without her consent. The result was that she was the only operative out of twenty-eight to survive the procedure. She had been equipped with a pair of extendable arms, leges, and neck are capable of crushing men to death. It is believed that the technology used to make these limbs were bootlegged from Blueprints that the KGB stole of Caveman Robot, hence Svetlana secretly sees herself as "Eve" to Caveman Robot "Adam" and hopes to one day win his love and affection.
For several years she was used by the KGB to seduce and kill other secret agents, foreign officials and defectors with her arms. When the Soviet empire fell, Svetlana saw her chance and escaped the system. Vowing never again to be a pawn of governments she struck out on her own, becoming a freelance mercenary. Now everything she was doing was for the benefit of herself and getting paid.
Over the years, both as KGB agent and mercenary, Mistress Svetlana has tangled with Caveman Robot. Often able to escape capture, her luck ran out four years ago when Caveman Robot stopped her. She had come to Monumenta to seek revenge on one of the scientists who took part in the project to physically alter her.
Physical description: Physically stunning, Svetlana is not only beautiful, but muscular and well-toned. Her mechanical arms and legs are bulky but she moves very gracefully. She often wears a battle suit that show off her physically fit body.
As part of her original M.O., she would often have to seduce enemy agents and officials, so to this day she is always well made up and groomed. Long, straight black hair falls to her mid back. Well trained by her KGB minders, Svetlana is also a master of disguise and can blend into the background if needed.
Special powers and abilities: Mistress Svetlana is well-armed. Not only is she a proficiently master of various firearms and bladed weapons, but she has a well-hidden pair of secret |
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LOUD MOUTH
Real Name: Kurt Turner
Age: 24
Profession: Former medical student, now a professional criminal
Background: Kurt Turner was born with deformed vocal cords, which had kept him mute most of his life. Mocked and teased for his handicap, Turner vowed to find a cure for his condition.
Years of dedicated study led Turner to Monumenta University’s medical school. While there he began secret research in order to cure him of his deformed vocal cords. Dedicated to his research, he soon found himself forgetting about his other responsibilities. On the verge of flunking out, Turner became desperate to quickly find his cure.
Aided with information found on the internet he developed a possible treatment. Unknown to anyone, the information he had uncovered on the web was from research conducted by the Park brothers under the aliases Addison and Grant Park. With university staff pounding on the door, Turner injected himself with the untested formula, which was stimulated at the same time by high-intensity sound waves. He soon passed out from the treatment.
When he awoke and tried to speak, he discovered that his vocal abilities had been enhanced further than he had imagined. His voice roared uncontrollably at an incredible volume. The concussive blast destroyed the wall of the hospital room he was being held in.
Escaping from the hospital and authorities, Turner quickly set up another lab in order to find a way to bring his “loud mouth” under control. Unable to legally acquire the equipment he needed, the man known now as Loud Mouth turned to crime, using his mouth as a weapon and destructive tool. He soon found his condition was incurable, and had to construct his special helmet to dampen the occasional accidental blurt.
With his crime spree attracting attention, it was only a matter of time until Caveman Robot tracked him down and brought him to justice. Unlike most criminals, Loud Mouth was allowed to keep his helmet while in jail to contain his painfully loud vocalizations.
Physical description: Loud Mouth is of average height and build of a young man his age. He tends to wear regular street clothes rather than a uniform or costume. After he was getting press coverage as Loud Mouth, he decided to wear a label on his chest that says, “Hello My Name Is Loud Mouth.”
Loud Mouth is never seen without his sound-dampening helmet. This helmet constructed of space age materials, covers his entire head and is kept in place by a couple straps that loop under his arms. The mask also has a thin slot through which to see, lined with special sound-resistant clear plastic. Over the mouth there is a small trap door which can be locked shut when Loud Mouth isn’t using his super loud voice.
Special powers and abilities: Loud Mouth has a unique vocal range that his specially engineered mask contains. Even whispering, he is louder than a jet taking off. At full volume he can produce a concussive blast of sound that can damage objects and toss approaching enemies. He can also use his loud voice to knock opponents unconscious.
Limitations: The mask also limits Loud Mouth to communicate clearly and speak to others. Long time companions are the only ones who can make out his mumbles.
Motivations: Kurt Turner still believes that a cure exists for his condition. Every criminal act he commits is in order to raise more money to find his cure.
Little known fact: As a young boy, Turner learned how to play the ukulele from his great uncle, Mortimer Holmes. Unknown at the time, but Mr. Homes would go on to become a master criminal simply known as “The Polynesian.” |
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EDISON PARK
Age: 29
Profession: Scientist and developer of unusual technologies.
Known relatives: Mabel “May” W. Park (deceased mother), Franklin Park (brother)
Background: The Park brothers were born to bartender and sometime “art photograph” model, Mabel Wood Park. Ms. Park had a lifelong drinking problem and a short fuse. The boys never knew their father(s), and when they would ask about him, she would throw bottles at them and scream profanities.
Growing up in this kind of home and on Monumenta’s tough west side, the boys were frequently beat up. Seeking refuge and not wanting to go home, the boys spent most of their time at school, the library, and the various museums downtown. Bright in academics, the boys soon became immersed in books and the pursuit of knowledge.
Not having a stable home life and being outcasts in school, it was no surprise that they started to draw attention in some of their unusual experiments. One of their first scientific outbursts, involved giving Franklin’s entire gym class herpes with a specially designed explosive device in the locker room.
Throughout their scholastic careers, the Park brothers tended to work best together. A tradition they would continue on with as they entered college on Zarathustra Global Solutions, Inc. scholarships. Later when they entered the graduate program at Monumenta University they came to the interest of Professor Tuttlewell.
At the university some of their less-than-ethical experiments started to get them noticed by the administration. Seeing a pair of young scientists that just needed guidance, Tuttlewell allowed them access to his personal lab and had them help with some of his projects. These included the primal program storage device and the security systems of Special Location Zero.
Shortly before they were to graduate, the brothers were involved an accident which cost several teachers and students their lives. The university expelled the Park brothers, but they disappeared shortly before an explosion ripped through the administration building.
Little is known about where or what they did before joining a government department in charge of developing counter-measures to Caveman Robot.
Physical description: Edison Park tries his best to look presentable. His short-cropped hair is slicked back, but greasy strands stick up and out of place. Consumed with work, and rarely leaving the lab, Edison often forgets to shave for days on end.
He and his brother wear stripped, long-sleeve shirts dotted with assorted stains and small rips. A sloppy assortment of pens and small tools line his lab coat’s pockets. Tools often fall from his pockets unnoticed.
Special abilities: Both Edison and his brother are scientific geniuses. Their work consumes them, and their labs are filled with their countless strange and deadly inventions. They employ these devices to keep on equal, if not higher, footing than everyone they meet.
Limitations: Even though he the “saner” of the two, Edison Park is still quite mentally unstable. In his struggle to fight off his own insanity and the more pronounced condition of his brother, Edison has become severely controlling. When questioned or disobeyed, Edison tends to fly off the handle. He is also a bit anti-social when it comes to large groups.
Motivations: The pursuit of knowledge no matter the cost. He also secretly lusts after Megan, the Professor’s niece.
Little known fact: Edison Park can’t sleep in a normal bed, and prefers to use a hammock. |
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FRANKLIN PARK
Age: 30
Profession: Scientist and developer of unusual technologies.
Known relatives: Mabel “May” W. Park (deceased mother), Edison Park (brother)
Background: The Park brothers were born to bartender and sometime “art photograph” model, Mabel Wood Park. Ms. Park had a lifelong drinking problem and a short fuse. The boys never knew their father(s), and when they would ask about him, she would throw bottles at them and scream profanities.
Growing up in this kind of home and on Monumenta’s tough west side, the boys were frequently beat up. Seeking refuge and not wanting to go home, the boys spent most of their time at school, the library, and the various museums downtown. Bright in academics, the boys soon became immersed in books and the pursuit of knowledge.
Not having a stable home life and being outcasts in school, it was no surprise that they started to draw attention in some of their unusual experiments. One of their first scientific outbursts, involved giving Franklin’s entire gym class herpes with a specially designed explosive device in the locker room.
Throughout their scholastic careers, the Park brothers tended to work best together. A tradition they would continue on with as they entered college on Zarathustra Global Solutions, Inc. scholarships. Later when they entered the graduate program at Monumenta University they came to the interest of Professor Tuttlewell.
At the university some of their less-than-ethical experiments started to get them noticed by the administration. Seeing a pair of young scientists that just needed guidance, Tuttlewell allowed them access to his personal lab and had them help with some of his projects. These included the primal program storage device and the security systems of Special Location Zero.
Shortly before they were to graduate, the brothers were involved an accident which cost several teachers and students their lives. The university expelled the Park brothers, but they disappeared shortly before an explosion ripped through the administration building.
Little is known about where or what they did before joining a government department in charge of developing counter-measures to Caveman Robot.
Physical description: Franklin Park resembles his brother mostly in dress and sloppiness. It is possible that he was sired by a different man than his brother.
He and his brother wear stripped, long-sleeve shirts dotted with assorted stains and small rips. A sloppy assortment of pens and small tools line his lab coat’s pockets. Tools often fall from his pockets unnoticed. Franklin also wears a "control helmet" at all times to control his outbursts.
Special abilities: Both Franklin and his brother are scientific geniuses, but it is Franklin who is a better craftsman when it comes to building intricate devices. Their work consumes them, and their labs are filled with their countless strange and deadly inventions. They employ these devices to keep on equal, if not higher, footing than everyone they meet.
Limitations: Franklin Park is dangerously insane, and prone to wild, erratic outbursts. Many of which have sexual contexts. To control these fits, his brother has equipped Franklin with a "control helmet" which can deliver shocks, that has enough power to temporary knock him unconscious. When threatened, Franklin has few moral standards and will shoot or blow his attackers up.
Motivations: To an extent he is like his brother, motivated by their work, but being even more insane he has a stranger series of goals. Among which are to keep the purple frogs happy, not to miss a single episode of Gilmore Girls, to do whatever aluminum siding tells him to, and build a mode of transportation that looks like a large, polka-dotted breast.
Little known fact: Franklin Park once appeared as a contestant on the popular television game show, Discombobulation. The category he won with was “Things To Do In Norway.” |
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OOLAR
Background: The High Priestess or Shaman of the primitive people that orginially found the Dodecahedron shaped power core that is now located in Caveman Robot's chest, this object is an otherworldy ancient artifact of unknown origin. Caveman Robot was created from the Dawn people's need for a protector. Oolar is never seen without her Mask and headdress on, it is assumed that she is merely a older female Neanderthal, however is may not be true.
35 Million years ago The Dodecahedron , an otherworldly 12-sided artifact of unknown origin crashes into the earth. Nearby a tribe of Neanderthals, The Dawn People are performing a hunting ritual and discover the artifact. The High Priestess, Oolar picks up the Dodecahedron , Upon touching it, the artifact becomes "programmed" with the desires and will of Oolar . Creating a powerful protector for the tribe, out of itself, a giant 8-foot tall robotic creature, that will one day be called Caveman Robot . The Dodecahedron is now the central power core and CPU of Caveman Robot. The Dawn People adopt this creature calling him Ara Zu-Kut Atan .
It is here that Caveman Robot both learned from and taught his cavemen peers. They taught him language and compassion, and he taught them the value of intellect and weaponry and tools. Together with the Dawn People, the guidance of Oolar, and his young sick kick Ort , Caveman Robot fights many prehistoric adventures. The tribe grows strong and expands its territory, becoming a powerful force for good in primordial world. Pushing back the Stone People , a more brutal, hateful, and primitive group of Neanderthals.
In the Modern Era, Caveman Robot is still strong and power and an able protector to his new adopted city, there was damage from his long deactivation and there are a number of functions and abilities that he has lost or still has trouble with. Primary his long term memory, language, and communication. He only has vague memories of his origin and his past adventures, he believes that he was created by a Goddess named Oolar, the Great Listener , and yells her name as a battle cry.
Caveman Robot thinks of Oolar as his creator and still worships her to this day, he confuses Mater Vox, the Tuttlewell's computer system with her. Since Mater Vox was created using technology gleened from Caveman Robot, it is possiable that there is more truth to this that mere confuison on the part of our hero. |
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THE DAWN PEOPLE
Background: The High Priestess or Shaman of the primitive people that orginially found the Dodecahedron shaped power core that is now located in Caveman Robot's chest, this object is an otherworldy ancient artifact of unknown origin. Caveman Robot was created from the Dawn people's need for a protector. Oolar is never seen without her Mask and headdress on, it is assumed that she is merely a older female Neanderthal, however is may not be true.
35 Million years ago The Dodecahedron , an otherworldly 12-sided artifact of unknown origin crashes into the earth. Nearby a tribe of Neanderthals, The Dawn People are performing a hunting ritual and discover the artifact. The High Priestess, Oolar picks up the Dodecahedron , Upon touching it, the artifact becomes "programmed" with the desires and will of Oolar . Creating a powerful protector for the tribe, out of itself, a giant 8-foot tall robotic creature, that will one day be called Caveman Robot . The Dodecahedron is now the central power core and CPU of Caveman Robot. The Dawn People adopt this creature calling him Ara Zu-Kut Atan .
It is here that Caveman Robot both learned from and taught his cavemen peers. They taught him language and compassion, and he taught them the value of intellect and weaponry and tools. Together with the Dawn People, the guidance of Oolar, and his young sick kick Ort , Caveman Robot fights many prehistoric adventures. The tribe grows strong and expands its territory, becoming a powerful force for good in primordial world. Pushing back the Stone People , a more brutal, hateful, and primitive group of Neanderthals.
The Dawn People are good hearted primitve people that are trying to make there way in the world, they view Caveman Robot as a sort of Demi-God, and will do anything to help their hero.
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DR. JOHN ZARATHUSTRA, D.D.S. Age: 94
Profession: Former adventurer, monster and relic hunter, former dentist, ex-president of the U.S., now president and C.E.O. of Zarathustra Global Solutions, Inc.
Known relatives: Nelson Xavier Zarathustra (deceased father), Sarathustra (daughter)
Background: An orphan rasied by a trio of Utopia Scienist, Dr.Matthew Gaspar, Lucas Melchior, and Johan Balthasaras a pet project of the wealthy elder Zarathustra. John was intended to be the "Zenith of Humanity".
Naturally gifted and bright, young John was tutored by the best scholars his father could afford as the family traveled the world looking in on his father's various enterprises. In these journeys, John began to develop an interest in the creatures and objects of legend and during his teenage years and early twenties he spent a lot of time and father's money hunting down and searching for these monsters and relics. Now popularly known in his own right for these exploits, John became obsessed with maintaining his level of celebrity and influence. Often exploiting those in his father's employ, John Zarathustra went on journey after journey, each one more fantastic than the last. It was on one of these journeys that he came across a lost journal of an unknown Spanish explorer. The diary details the discovery of the legendary fountain of youth. Contained within a secret chamber in southern Mexico, the magical pool is said to have the power to make men immortal. Inspired by this find, Zarathustra sets out on a secret mission to obtain the great power for himself. As he plans for this covert journey, his father sees an opportunity to publicize one of his own recent enterprises. In order for John to get the resources for his quest, he must be taken by Silas Tuttlewell in his new invention, a revolutionary new airship named Inspiration. The airship was funded by his father and is capable of significantly shortening the voyage. Reluctantly, John Zarathustra accepts his father's terms, not knowing that they with also be joined by Silas' friend, Caveman Robot.
Once motivated to make a name for himself other than the heir to his father's fortune and mantle, he had a successful dentistry practice. The practice soon grew into a franchise of offices and into several businesses that made dental supplies and products. Never resting and in order to build his own empire, Dr. Zarathustra began to branch out into other industries and soon his own enterprises rivaled those of his father. Shortly before his father died, Zarathustra engineered a coup and seized power of the elder Zarathustra's company. The take over just drove the wedge in deeper between him and his father, straining an already fragile relationship over the edge. Nelson Zarathustra died alone in his estate north of Monumenta. Now the head of a powerful, multinational corporation (Zarathustra Global Solutions, Inc.), Dr. Zarathustra began to throw his influence around. Several of Monumenta's historic bridges and squares were renamed in his honor and Dr. Zarathustra began to have a hand in the affairs of city, state and national politics. Continuing his rise to power, Dr. Zarathustra bought his way into the governor's race, and some say into the governor's mansion. It was only a matter of time before he set his eyes on the White House. Again using his influence, Dr. Zarathustra ran a tough race and was soon elected president of the United States.
While in office Dr. Zarathustra campaigned for more restrictions and a set of safeguards to be set in place over Caveman Robot. He claimed to be motivated by the welfare of the citizens of U.S. which he saw as endangered by the mechanical menace. Secretly he had always hated Caveman Robot for stealing attention away from his exploits, and for ruining his chance to become immortal. Unable to gain any support for his ideas within the halls of Congress or in the hearts of the public, Dr. Zarathustra covertly formed a secret department of the government charge with making weapons and technologies that could counter the might and abilities of Caveman Robot. Besides Zarathustra and the scientists and officials in the department, very few other people knew of the operation.After his term in office, the department at its projects began to be dismantled. In order to keep a small part of the operation working, Dr. Zarathustra began to fund the project himself and hired on the Park brothers to run the program.
Physical description: John Zarathustra is a young man in his early twenties. His hair is a golden blond and cut short. He is strong and his face radiates a fiery sense of authority and ambition. A thrill-seeker he has traveled the world on his family's fortune, hunting rare animals and uncovering mysterious relics from around the globe. He is an image-conscious young man and is well aware of his status in the world.Zarathustra is often dressed in khaki pants and a tight black shirt sporting a strange personal logo. His pants are tucked into knee-high black leather boots and a pair of pistols are strapped to his sides. His hair is golden-blond and cut close to his skull.
Special powers and abilities: John Zarathustra is more than willing to and adept at exploiting those around him and in his father's employ. He is also bright in his own right, but often ruled by his own selfish motivations. He is a gifted athlete and risk taker. His training regimen has kept him in top form. In the states he is often seen in the company of Hollywood starlets and socialites.
Dr. Zarathustra is an elderly gentleman, but has fought the effects of age with all the same vigor he has put into his personal empire. Far from feeble, he sits tall and with a sense of civilized composure in his chair. Equally as composed, is his sense of taste and fashion, he is always immaculately dressed. He has spent the past decades trying to fight off the effects of his advanced age, and he still possesses solid muscle tone and posture.Unseen from the outside, many of his internal organs have been replaced and are supplemented by technologically-advanced devices, many of which are not available to the rest of the general public and which are unique to him alone. The artificial joints and organs have kept him alive, but are in constant struggle with the rest of his gradually declining body, causing him great pain during physical activity. He now makes his way in a high-tech wheelchair equipped with the modern tools of business. Special powers and abilities: Dr. Zarathustra has the exploitable resources of his entire corporate empire at his disposal.
Limitations: As hard as he has tried to fight it, time has taken its toll on his body. John's brash arrogance often gets him into trouble. He has no internal moral compass and often exploits those around him just to get what he wants for himself. Motivations: Power has always been the key to who Zarathustra is, but underneath this is the desire to become immortal. Losing the chance back in thirties thanks to Caveman Robot, Zarathustra has sought out other options as well as the opportunity to destroy his enemy. Fame, fortune and power guide all of Zarathustra's pursuits, but under all of this is a desire to live forever and in the favor of the adoring public. Since his days as a globetrotting adventurer, killing monsters and collecting legendary relics, Zarathustra has been on a constant path to gain power and influence for himself.
Little known fact: Few people know that Zara-Brite Toothpaste's mascot Toothy O'Britley was voiced by none other that Dr. Zarathustra himself!
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